struct _MACHINE_FRAME// Size=0x28
{
    unsigned long long Rip;// Offset=0x0 Size=0x8
    unsigned short SegCs;// Offset=0x8 Size=0x2
    unsigned short Fill1[3];// Offset=0xa Size=0x6
    unsigned long EFlags;// Offset=0x10 Size=0x4
    unsigned long Fill2;// Offset=0x14 Size=0x4
    unsigned long long Rsp;// Offset=0x18 Size=0x8
    unsigned short SegSs;// Offset=0x20 Size=0x2
    unsigned short Fill3[3];// Offset=0x22 Size=0x6
};